gdfxr
A downloadable plugin
A Godot plugin that ports DrPetter's sfxr, the popular program of choice to make retro sound effects for games.
You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.
Installation
This is a regular plugin for Godot. To install, download the ZIP archive, extract it, and move the addons/
folder it contains into your project folder. Then, enable the plugin in project settings.
Usage
After enabling the plugin, you'll see a bottom panel named "gdfxr" appear.
This is the sound editor.
Buttons on the left are sound generators of 7 different categories. There are also an option to mutate the current sound slightly, and an option to generate a completely random sound. These are the buttons you'll be working with most of the time.
After a random sound is generated with the generator buttons, you can fine-tune the sound with the controls on the right.
The generated sound can be saved and edited later as an .sfxr
file. These files only contain the generator parameters, so they are only about 100 bytes. But they can be used directly as regular AudioStream
s.
If you want to reuse an existing sound from the original sfxr, make sure to save it with an .sfxr
extension. You can also load & edit the .sfxr
file with the original sfxr.
Note: Due to performance constraints with GDScript, the editor may freeze a bit when generating long sounds. This only happens in-editor. Using .sfxr
files in-game won't generate anything at runtime.
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Haoyu Qiu |
Made with | Godot |
Tags | Godot, sfxr |
Code license | MIT License |
Average session | A few minutes |
Languages | English, Chinese (Simplified) |
Links | GitHub |
Download
Click download now to get access to the following files:
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