I believe BitmapFont only GPLs the C++ program that parses the HZK*/ASC* data. The glyph data included in that project is collected from microcontrollers and DOS-era softwares.
It’s known that companies at that era often use these data directly. However, since there is no clear copyright owner of these data, I think if you have strict requirements, you have to avoid projects using HZK*/ASC*.
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感谢老师!
谢谢T老师,老师在B站的课程也让我受益匪浅
哈哈~不客气~
非常奈斯,等我发布了游戏会在游戏中致谢
引用隔壁 ipix 的评论:
这个字体的上游版权有点问题,并不属于公共领域。使用者还请自行考量法律风险。
根据自述,该字体字模来源于aguegu/BitmapFont ,但是这个仓库本身的版权就有问题:
额外补充:中易中标 并没有倒闭,根据其官网信息,现在仍然经营字体相关业务,而且有点阵字体相关业务,链接。
因此,虽然该字体被作者声明为 CC0 许可证,但其字模并非公有领域,使用上仍然存在版权风险。使用时请务必谨慎考量
感谢提供相关的参考资料~ 在和这个字体相关的视频和评论里面我都回复过,严格来说 HZK/ASC 相关的字体项目版权确实是存在风险的。 不过这个字模的出现是远早于 Windows 3.1 的,UCDOS 时代就已经在广泛使用。所以第三点的追溯仍然存疑。
终于等到你,非常好字体,使我UI旋转
I recommend you to add ttf tag
Thanks!
大佬NB!!!!!!!
有爱呀!
万分感谢大佬
才发现大佬itch上的账号,给大佬鼓掌
大佬,我的游戏用了你的字体,可以Google Play上搜"Little Dinosaur,Knights&Apples",非常感谢.
我滴超人!
大佬 我的游戏使用了你制作的字体,谢谢!
https://iamata.itch.io/pangzi-shmup
This project is based on BitmapFont, which is licensed under GPL3. So, I was wondering why this is licensed under CC0. Thanks!
I believe BitmapFont only GPLs the C++ program that parses the HZK*/ASC* data. The glyph data included in that project is collected from microcontrollers and DOS-era softwares. It’s known that companies at that era often use these data directly. However, since there is no clear copyright owner of these data, I think if you have strict requirements, you have to avoid projects using HZK*/ASC*.
I see. I understood the situation. Thank you very much!
and the HZK seems to be a national standard.
感谢不尽
谢谢大佬,授之以鱼还授之以渔
大佬牛逼啊
太强了!
我的……我的超人……
太棒了
牛逼啊!